Designing systems-driven games through mechanics, technology, and story.
I’m Ryan Ontiveros, a Los Angeles–based game designer focused on gameplay systems and technical design. I design and prototype mechanics in Unity and C#, transforming creative concepts into clear, engaging, and playable systems.
My work combines systems thinking with narrative design and player psychology to create experiences that are mechanically rewarding and emotionally meaningful. Across independent, academic, and collaborative projects, I have contributed to gameplay design, programming, narrative implementation, and worldbuilding.
Explore my portfolio to see how I bring design ideas to life through thoughtful mechanics, technical problem-solving, and collaboration. My published narrative design work includes the Steam games A Game Called Paako and The Cleaner.
https://store.steampowered.com/app/2382580/A_Game_Called_Paako/
Featured projects
Explore a selection of my most notable game design projects. Each project showcases my skills in level design, character development, and creating engaging gameplay experiences.
Project 1 - Galactic Scouts
Galactic Scouts is a classic fixed shoot 'em up with exciting power ups. The narrative design and boss fight are still in progress.
Project 2 - Zombie Runner
An endless survival runner where players collect gas canisters to refuel a car and escape an ever-persistent zombie horde.